Customer Experience

Customer experience isn't an attitude. It's a system. I build the system.

When I ran Stew's Garage, I treated customer experience as an engineering problem: every touchpoint designed, every feedback loop closed, every failure mode anticipated. The results speak for themselves.

Most companies think CX means better customer service. But service is reactive: someone has a problem and you fix it. Experience is proactive: you design the system so problems don't happen in the first place, and when they do, the resolution itself becomes a positive touchpoint. That distinction is the difference between a 30 NPS and a 94.

CX work involves more interviewing and research than my other engagements. I need to understand what your customers actually experience, not what your team thinks they experience. The gap between those two things is where the biggest improvements live. From there, I design the system: touchpoints, feedback loops, escalation paths, and the metrics that tell you whether it's working.

How We'll Work Together

  1. 1
    Map the real customer journey (through interviews, observation, and data, not assumptions) and identify the moments that actually drive loyalty or churn
  2. 2
    Design the experience system: touchpoints, feedback loops, escalation paths, and recovery protocols that turn problems into positive moments
  3. 3
    Build the measurement framework: NPS, retention metrics, and leading indicators so you can see what's working and course-correct before problems compound

Frequently Asked Questions

Ready to Design the Experience?

Tell me what's not working. I'll tell you what I see.